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- // ***********************************************************************
- // Assembly : HZH_Controls
- // Created : 08-22-2019
- //
- // ***********************************************************************
- // <copyright file="UCWave.cs">
- // Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
- // </copyright>
- //
- // Blog: https://www.cnblogs.com/bfyx
- // GitHub:https://github.com/kwwwvagaa/NetWinformControl
- // gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
- //
- // If you use this code, please keep this note.
- // ***********************************************************************
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- namespace HZH_Controls.Controls
- {
- /// <summary>
- /// Class UCWave.
- /// Implements the <see cref="System.Windows.Forms.Control" />
- /// </summary>
- /// <seealso cref="System.Windows.Forms.Control" />
- public class UCWave : Control
- {
- /// <summary>
- /// Occurs when [on painted].
- /// </summary>
- public event PaintEventHandler OnPainted;
- /// <summary>
- /// The m wave color
- /// </summary>
- private Color m_waveColor = Color.FromArgb(255, 77, 59);
- /// <summary>
- /// Gets or sets the color of the wave.
- /// </summary>
- /// <value>The color of the wave.</value>
- [Description("波纹颜色"), Category("自定义")]
- public Color WaveColor
- {
- get { return m_waveColor; }
- set { m_waveColor = value; }
- }
- /// <summary>
- /// The m wave width
- /// </summary>
- private int m_waveWidth = 200;
- /// <summary>
- /// 为方便计算,强制使用10的倍数
- /// </summary>
- /// <value>The width of the wave.</value>
- [Description("波纹宽度(为方便计算,强制使用10的倍数)"), Category("自定义")]
- public int WaveWidth
- {
- get { return m_waveWidth; }
- set
- {
- m_waveWidth = value;
- m_waveWidth = m_waveWidth / 10 * 10;
- intLeftX = value * -1;
- }
- }
- /// <summary>
- /// The m wave height
- /// </summary>
- private int m_waveHeight = 30;
- /// <summary>
- /// 波高
- /// </summary>
- /// <value>The height of the wave.</value>
- [Description("波高"), Category("自定义")]
- public int WaveHeight
- {
- get { return m_waveHeight; }
- set { m_waveHeight = value; }
- }
- /// <summary>
- /// The m wave sleep
- /// </summary>
- private int m_waveSleep = 50;
- /// <summary>
- /// 波运行速度(运行时间间隔,毫秒)
- /// </summary>
- /// <value>The wave sleep.</value>
- [Description("波运行速度(运行时间间隔,毫秒)"), Category("自定义")]
- public int WaveSleep
- {
- get { return m_waveSleep; }
- set
- {
- if (value <= 0)
- return;
- m_waveSleep = value;
- if (timer != null)
- {
- timer.Enabled = false;
- timer.Interval = value;
- timer.Enabled = true;
- }
- }
- }
- /// <summary>
- /// The timer
- /// </summary>
- Timer timer = new Timer();
- /// <summary>
- /// The int left x
- /// </summary>
- int intLeftX = -200;
- /// <summary>
- /// Initializes a new instance of the <see cref="UCWave" /> class.
- /// </summary>
- public UCWave()
- {
- this.Size = new Size(600, 100);
- this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
- this.SetStyle(ControlStyles.DoubleBuffer, true);
- this.SetStyle(ControlStyles.ResizeRedraw, true);
- this.SetStyle(ControlStyles.Selectable, true);
- this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
- this.SetStyle(ControlStyles.UserPaint, true);
- timer.Interval = m_waveSleep;
- timer.Tick += timer_Tick;
- this.VisibleChanged += UCWave_VisibleChanged;
- }
- /// <summary>
- /// Handles the VisibleChanged event of the UCWave control.
- /// </summary>
- /// <param name="sender">The source of the event.</param>
- /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
- void UCWave_VisibleChanged(object sender, EventArgs e)
- {
- timer.Enabled = this.Visible;
- }
- /// <summary>
- /// Handles the Tick event of the timer control.
- /// </summary>
- /// <param name="sender">The source of the event.</param>
- /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
- void timer_Tick(object sender, EventArgs e)
- {
- intLeftX -= 10;
- if (intLeftX == m_waveWidth * -2)
- intLeftX = m_waveWidth * -1;
- this.Refresh();
- }
- /// <summary>
- /// Handles the <see cref="E:Paint" /> event.
- /// </summary>
- /// <param name="e">The <see cref="PaintEventArgs" /> instance containing the event data.</param>
- protected override void OnPaint(PaintEventArgs e)
- {
- base.OnPaint(e);
- var g = e.Graphics;
- g.SetGDIHigh();
- List<Point> lst1 = new List<Point>();
- List<Point> lst2 = new List<Point>();
- int m_intX = intLeftX;
- while (true)
- {
- lst1.Add(new Point(m_intX, 1));
- lst1.Add(new Point(m_intX + m_waveWidth / 2, m_waveHeight));
- lst2.Add(new Point(m_intX + m_waveWidth / 2, 1));
- lst2.Add(new Point(m_intX + m_waveWidth / 2 + m_waveWidth / 2, m_waveHeight));
- m_intX += m_waveWidth;
- if (m_intX > this.Width + m_waveWidth)
- break;
- }
- GraphicsPath path1 = new GraphicsPath();
- path1.AddCurve(lst1.ToArray(), 0.5F);
- path1.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
- path1.AddLine(this.Width + 1, this.Height, -1, this.Height);
- path1.AddLine(-1, this.Height, -1, -1);
- GraphicsPath path2 = new GraphicsPath();
- path2.AddCurve(lst2.ToArray(), 0.5F);
- path2.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
- path2.AddLine(this.Width + 1, this.Height, -1, this.Height);
- path2.AddLine(-1, this.Height, -1, -1);
- g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path1);
- g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path2);
- if (OnPainted != null)
- {
- OnPainted(this, e);
- }
- }
- }
- }
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