// ***********************************************************************
// Assembly : HZH_Controls
// Created : 08-22-2019
//
// ***********************************************************************
//
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
//
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace HZH_Controls.Controls
{
///
/// Class UCWave.
/// Implements the
///
///
public class UCWave : Control
{
///
/// Occurs when [on painted].
///
public event PaintEventHandler OnPainted;
///
/// The m wave color
///
private Color m_waveColor = Color.FromArgb(255, 77, 59);
///
/// Gets or sets the color of the wave.
///
/// The color of the wave.
[Description("波纹颜色"), Category("自定义")]
public Color WaveColor
{
get { return m_waveColor; }
set { m_waveColor = value; }
}
///
/// The m wave width
///
private int m_waveWidth = 200;
///
/// 为方便计算,强制使用10的倍数
///
/// The width of the wave.
[Description("波纹宽度(为方便计算,强制使用10的倍数)"), Category("自定义")]
public int WaveWidth
{
get { return m_waveWidth; }
set
{
m_waveWidth = value;
m_waveWidth = m_waveWidth / 10 * 10;
intLeftX = value * -1;
}
}
///
/// The m wave height
///
private int m_waveHeight = 30;
///
/// 波高
///
/// The height of the wave.
[Description("波高"), Category("自定义")]
public int WaveHeight
{
get { return m_waveHeight; }
set { m_waveHeight = value; }
}
///
/// The m wave sleep
///
private int m_waveSleep = 50;
///
/// 波运行速度(运行时间间隔,毫秒)
///
/// The wave sleep.
[Description("波运行速度(运行时间间隔,毫秒)"), Category("自定义")]
public int WaveSleep
{
get { return m_waveSleep; }
set
{
if (value <= 0)
return;
m_waveSleep = value;
if (timer != null)
{
timer.Enabled = false;
timer.Interval = value;
timer.Enabled = true;
}
}
}
///
/// The timer
///
Timer timer = new Timer();
///
/// The int left x
///
int intLeftX = -200;
///
/// Initializes a new instance of the class.
///
public UCWave()
{
this.Size = new Size(600, 100);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
timer.Interval = m_waveSleep;
timer.Tick += timer_Tick;
this.VisibleChanged += UCWave_VisibleChanged;
}
///
/// Handles the VisibleChanged event of the UCWave control.
///
/// The source of the event.
/// The instance containing the event data.
void UCWave_VisibleChanged(object sender, EventArgs e)
{
timer.Enabled = this.Visible;
}
///
/// Handles the Tick event of the timer control.
///
/// The source of the event.
/// The instance containing the event data.
void timer_Tick(object sender, EventArgs e)
{
intLeftX -= 10;
if (intLeftX == m_waveWidth * -2)
intLeftX = m_waveWidth * -1;
this.Refresh();
}
///
/// Handles the event.
///
/// The instance containing the event data.
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
List lst1 = new List();
List lst2 = new List();
int m_intX = intLeftX;
while (true)
{
lst1.Add(new Point(m_intX, 1));
lst1.Add(new Point(m_intX + m_waveWidth / 2, m_waveHeight));
lst2.Add(new Point(m_intX + m_waveWidth / 2, 1));
lst2.Add(new Point(m_intX + m_waveWidth / 2 + m_waveWidth / 2, m_waveHeight));
m_intX += m_waveWidth;
if (m_intX > this.Width + m_waveWidth)
break;
}
GraphicsPath path1 = new GraphicsPath();
path1.AddCurve(lst1.ToArray(), 0.5F);
path1.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
path1.AddLine(this.Width + 1, this.Height, -1, this.Height);
path1.AddLine(-1, this.Height, -1, -1);
GraphicsPath path2 = new GraphicsPath();
path2.AddCurve(lst2.ToArray(), 0.5F);
path2.AddLine(this.Width + 1, -1, this.Width + 1, this.Height);
path2.AddLine(this.Width + 1, this.Height, -1, this.Height);
path2.AddLine(-1, this.Height, -1, -1);
g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path1);
g.FillPath(new SolidBrush(Color.FromArgb(220, m_waveColor.R, m_waveColor.G, m_waveColor.B)), path2);
if (OnPainted != null)
{
OnPainted(this, e);
}
}
}
}