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- """Create individual axes to each separate object in a scene.
- Access any element to change its size and color"""
- from vedo import *
- settings.use_depth_peeling = True
- # Create a bunch of objects
- s1 = Sphere(pos=(10, 0, 0), r=1, c='r')
- s2 = Sphere(pos=( 0,10, 0), r=2, c='g')
- s3 = Sphere(pos=( 0, 0,10), r=3, c='b')
- pt = Point([-4,-4,-4], c='k')
- # Build individual axes for each object.
- # A new Assembly object is returned:
- axes1 = Axes(s1, c='r')
- axes2 = Axes(s2, c='g')
- axes3 = Axes(s3, c='b', number_of_divisions=10)
- # axes3 is an Assembly (group of Meshes).
- # Unpack it and scale the 7th label getting it by its name,
- # make it 5 times bigger big and fuchsia:
- # Print all element names in axes3:
- #for m in axes3.get_meshes(): print(m.name)
- axes3['xNumericLabel 7'].scale(5).c('fuchsia')
- # By specifiyng axes in show(), new axes are
- # created which span the whole bounding box.
- # Options are passed through a dictionary
- show(pt, s1, s2, s3, axes1, axes2, axes3, __doc__,
- viewup='z',
- axes=dict(c='black', number_of_divisions=10, yzgrid=False),
- ).close()
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