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- from vedo import settings, Sphere, Plotter
- # Enable depth peeling for rendering transparency
- settings.use_depth_peeling = True
- # Declare an instance of the Plotter class with 2 rows and 2 columns of renderers,
- # and disable interactive mode, so that the program can continue running
- plt = Plotter(shape=(2, 2), interactive=False, axes=3)
- # Create two sphere meshes
- s1 = Sphere(pos=[-0.7, 0, 0]).c("red5",0.5)
- s2 = Sphere(pos=[0.7, 0, 0]).c("green5",0.5)
- # Show the spheres on the first renderer, and display the docstring as the title
- plt.at(0).show(s1, s2, __doc__)
- # Perform a boolean intersection operation between the two spheres,
- # set the color to magenta, and show the result on the second renderer
- b1 = s1.boolean("intersect", s2).c('magenta')
- plt.at(1).show(b1, "intersect", resetcam=False)
- # Perform a boolean union operation between the two spheres,
- # set the color to blue, add a wireframe, and show the result on the third renderer
- b2 = s1.boolean("plus", s2).c("blue").wireframe(True)
- plt.at(2).show(b2, "plus", resetcam=False)
- # Perform a boolean difference operation between the two spheres,
- # compute the normals, add a scalarbar, and show the result on the fourth renderer
- b3 = s1.boolean("minus", s2).compute_normals().add_scalarbar(c='white')
- plt.at(3).show(b3, "minus", resetcam=False)
- # Enable interactive mode, and close the plot
- plt.interactive().close()
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