"""Embed a mesh into a skybox environment Mesh lighting is by Physically Based Rendering (PBR)""" from vedo import * msh = Mesh(dataurl+"man.vtk").rotate_x(-90) # Use physically based rendering (PBR): msh.c("white").lighting(metallicity=1, roughness=0.05) # Specify a skybox environment from a HDR file # (more skybox example HDR files at https://polyhaven.com/hdris) cubemap_path = download(dataurl+"kloppenheim_06_4k.hdr") show(msh, __doc__, bg=cubemap_path).close()