"""Manually build a mesh from points and faces""" from vedo import Mesh, show # Define the vertices and faces that make up the mesh verts = [(50,50,50), (70,40,50), (50,40,80), (80,70,50)] cells = [(0,1,2), (2,1,3), (1,0,3)] # cells same as faces # Build the polygonal Mesh object from the vertices and faces mesh = Mesh([verts, cells]) # Set the backcolor of the mesh to violet # and show edges with a linewidth of 2 mesh.backcolor('violet').linecolor('tomato').linewidth(2) # Create labels for all vertices in the mesh showing their ID labs = mesh.labels2d('pointid') # Print the points and faces of the mesh as numpy arrays print('vertices:', mesh.vertices) # same as mesh.points or mesh.coordinates print('faces :', mesh.cells) # Show the mesh, vertex labels, and docstring show(mesh, labs, __doc__, viewup='z', axes=1).close()