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- import numpy as np
- import cv2
- from .ar_label_encode import ARLabelEncode
- def crop_safe(arr, rect, bbs=[], pad=0):
- rect = np.array(rect)
- rect[:2] -= pad
- rect[2:] += 2 * pad
- v0 = [max(0, rect[0]), max(0, rect[1])]
- v1 = [
- min(arr.shape[0], rect[0] + rect[2]),
- min(arr.shape[1], rect[1] + rect[3])
- ]
- arr = arr[v0[0]:v1[0], v0[1]:v1[1], ...]
- if len(bbs) > 0:
- for i in range(len(bbs)):
- bbs[i, 0] -= v0[0]
- bbs[i, 1] -= v0[1]
- return arr, bbs
- else:
- return arr
- try:
- # pygame==2.5.2
- import pygame
- from pygame import freetype
- except:
- pass
- class CAMLabelEncode(ARLabelEncode):
- """Convert between text-label and text-index."""
- def __init__(self,
- max_text_length,
- character_dict_path=None,
- use_space_char=False,
- font_path=None,
- font_size=30,
- font_strength=0.1,
- image_shape=[32, 128],
- **kwargs):
- super(CAMLabelEncode,
- self).__init__(max_text_length, character_dict_path,
- use_space_char)
- self.image_shape = image_shape
- if font_path is not None:
- freetype.init()
- # init font
- self.font = freetype.Font(font_path)
- self.font.antialiased = True
- self.font.origin = True
- # choose font style
- self.font.size = font_size
- self.font.underline = False
- self.font.strong = True
- self.font.strength = font_strength
- self.font.oblique = False
- def render_normal(self, font, text):
- # get the number of lines
- lines = text.split('\n')
- lengths = [len(l) for l in lines]
- # font parameters:
- line_spacing = font.get_sized_height() + 1
- # initialize the surface to proper size:
- line_bounds = font.get_rect(lines[np.argmax(lengths)])
- fsize = (round(2.0 * line_bounds.width),
- round(1.25 * line_spacing * len(lines)))
- surf = pygame.Surface(fsize, pygame.locals.SRCALPHA, 32)
- bbs = []
- space = font.get_rect('O')
- # space = font.get_rect(' ')
- x, y = 0, 0
- for l in lines:
- x = 2 # carriage-return
- y += line_spacing # line-feed
- for ch in l: # render each character
- if ch.isspace(): # just shift
- x += space.width
- else:
- # render the character
- ch_bounds = font.render_to(surf, (x, y), ch)
- # ch_bounds.x = x + ch_bounds.x
- # ch_bounds.y = y - ch_bounds.y
- x += ch_bounds.width + 5
- bbs.append(np.array(ch_bounds))
- # get the union of characters for cropping:
- r0 = pygame.Rect(bbs[0])
- rect_union = r0.unionall(bbs)
- # get the words:
- # words = ' '.join(text.split())
- # crop the surface to fit the text:
- bbs = np.array(bbs)
- surf_arr, bbs = crop_safe(pygame.surfarray.pixels_alpha(surf),
- rect_union,
- bbs,
- pad=5)
- surf_arr = surf_arr.swapaxes(0, 1)
- # self.visualize_bb(surf_arr,bbs)
- return surf_arr, bbs
- def __call__(self, data):
- data = super().__call__(data=data)
- if data is None:
- return None
- word = []
- for c in data['label'][1:data['length'] + 1]:
- word.append(self.character[c])
- word = ''.join(word)
- # binary mask
- binary_mask, bbs = self.render_normal(self.font, word)
- cate_aware_surf = np.zeros((binary_mask.shape[0], binary_mask.shape[1],
- len(self.character) - 3)).astype(np.uint8)
- for id, bb in zip(data['label'][1:data['length'] + 1], bbs):
- char_id = id - 1
- cate_aware_surf[:, :,
- char_id][bb[1]:bb[1] + bb[3], bb[0]:bb[0] +
- bb[2]] = binary_mask[bb[1]:bb[1] + bb[3],
- bb[0]:bb[0] + bb[2]]
- binary_mask = cate_aware_surf
- binary_mask = cv2.resize(
- binary_mask, (self.image_shape[0] // 2, self.image_shape[1] // 2))
- if np.max(binary_mask) > 0:
- binary_mask = binary_mask / np.max(binary_mask) # [0 ~ 1]
- binary_mask = binary_mask.astype(np.float32)
- data['binary_mask'] = binary_mask
- return data
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