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- // ***********************************************************************
- // Assembly : HZH_Controls
- // Created : 2019-09-05
- //
- // ***********************************************************************
- // <copyright file="UCConveyor.cs">
- // Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
- // </copyright>
- //
- // Blog: https://www.cnblogs.com/bfyx
- // GitHub:https://github.com/kwwwvagaa/NetWinformControl
- // gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
- //
- // If you use this code, please keep this note.
- // ***********************************************************************
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.ComponentModel;
- namespace HZH_Controls.Controls
- {
- /// <summary>
- /// Class UCConveyor.
- /// Implements the <see cref="System.Windows.Forms.UserControl" />
- /// </summary>
- /// <seealso cref="System.Windows.Forms.UserControl" />
- public class UCConveyor : UserControl
- {
- /// <summary>
- /// The conveyor color
- /// </summary>
- private Color conveyorColor = Color.FromArgb(255, 77, 59);
- /// <summary>
- /// Gets or sets the color of the conveyor.
- /// </summary>
- /// <value>The color of the conveyor.</value>
- [Description("传送带颜色"), Category("自定义")]
- public Color ConveyorColor
- {
- get { return conveyorColor; }
- set
- {
- conveyorColor = value;
- Refresh();
- }
- }
- /// <summary>
- /// The inclination
- /// </summary>
- private double inclination = 0;
- /// <summary>
- /// Gets or sets the inclination.
- /// </summary>
- /// <value>The inclination.</value>
- [Description("传送带角度(-90<=value<=90)"), Category("自定义")]
- public double Inclination
- {
- get { return inclination; }
- set
- {
- if (value > 90 || value < -90)
- return;
- inclination = value;
- ResetWorkingRect();
- Refresh();
- }
- }
- /// <summary>
- /// The conveyor height
- /// </summary>
- private int conveyorHeight = 50;
- /// <summary>
- /// Gets or sets the height of the conveyor.
- /// </summary>
- /// <value>The height of the conveyor.</value>
- [Description("传送带高度"), Category("自定义")]
- public int ConveyorHeight
- {
- get { return conveyorHeight; }
- set
- {
- conveyorHeight = value;
- ResetWorkingRect();
- Refresh();
- }
- }
- /// <summary>
- /// The conveyor direction
- /// </summary>
- private ConveyorDirection conveyorDirection = ConveyorDirection.Forward;
- /// <summary>
- /// Gets or sets the conveyor direction.
- /// </summary>
- /// <value>The conveyor direction.</value>
- [Description("传送带运行方向"), Category("自定义")]
- public ConveyorDirection ConveyorDirection
- {
- get { return conveyorDirection; }
- set
- {
- conveyorDirection = value;
- if (value == HZH_Controls.Controls.ConveyorDirection.None)
- {
- m_timer.Enabled = false;
- Refresh();
- }
- else
- {
- m_timer.Enabled = true;
- }
- }
- }
- /// <summary>
- /// The liquid speed
- /// </summary>
- private int conveyorSpeed = 100;
- /// <summary>
- /// 传送带运行速度,越小,速度越快Gets or sets the ConveyorSpeed.
- /// </summary>
- /// <value>The liquid speed.</value>
- [Description("传送带运行速度,越小,速度越快"), Category("自定义")]
- public int ConveyorSpeed
- {
- get { return conveyorSpeed; }
- set
- {
- if (value <= 0)
- return;
- conveyorSpeed = value;
- m_timer.Interval = value;
- }
- }
- /// <summary>
- /// The m working rect
- /// </summary>
- Rectangle m_workingRect;
- /// <summary>
- /// The int line left
- /// </summary>
- int intLineLeft = 0;
- /// <summary>
- /// The m timer
- /// </summary>
- Timer m_timer;
- /// <summary>
- /// Initializes a new instance of the <see cref="UCConveyor" /> class.
- /// </summary>
- public UCConveyor()
- {
- this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
- this.SetStyle(ControlStyles.DoubleBuffer, true);
- this.SetStyle(ControlStyles.ResizeRedraw, true);
- this.SetStyle(ControlStyles.Selectable, true);
- this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
- this.SetStyle(ControlStyles.UserPaint, true);
- this.SizeChanged += UCConveyor_SizeChanged;
- this.Size = new Size(300, 50);
- m_timer = new Timer();
- m_timer.Interval = 100;
- m_timer.Tick += timer_Tick;
- m_timer.Enabled = true;
- }
- /// <summary>
- /// Handles the Tick event of the timer control.
- /// </summary>
- /// <param name="sender">The source of the event.</param>
- /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
- void timer_Tick(object sender, EventArgs e)
- {
- intLineLeft += 2;
- if (intLineLeft > 12)
- intLineLeft = 0;
- Refresh();
- }
- /// <summary>
- /// Handles the SizeChanged event of the UCConveyor control.
- /// </summary>
- /// <param name="sender">The source of the event.</param>
- /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
- void UCConveyor_SizeChanged(object sender, EventArgs e)
- {
- ResetWorkingRect();
- }
- /// <summary>
- /// Resets the working rect.
- /// </summary>
- private void ResetWorkingRect()
- {
- if (inclination == 90 || inclination == -90)
- {
- m_workingRect = new Rectangle((this.Width - conveyorHeight) / 2, 1, conveyorHeight, this.Height - 2);
- }
- else if (inclination == 0)
- {
- m_workingRect = new Rectangle(1, (this.Height - conveyorHeight) / 2 + 1, this.Width - 2, conveyorHeight);
- }
- else
- {
- //根据角度计算需要的高度
- int intHeight = (int)(Math.Tan(Math.PI * (Math.Abs(inclination) / 180.00000)) * (this.Width));
- if (intHeight >= this.Height)
- intHeight = this.Height;
- int intWidth = (int)(intHeight / (Math.Tan(Math.PI * (Math.Abs(inclination) / 180.00000))));
- intHeight += conveyorHeight;
- if (intHeight >= this.Height)
- intHeight = this.Height;
- m_workingRect = new Rectangle((this.Width - intWidth) / 2 + 1, (this.Height - intHeight) / 2 + 1, intWidth - 2, intHeight - 2);
- }
- }
- /// <summary>
- /// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
- /// </summary>
- /// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
- protected override void OnPaint(PaintEventArgs e)
- {
- base.OnPaint(e);
- var g = e.Graphics;
- g.SetGDIHigh();
- //g.FillRectangle(new SolidBrush(Color.FromArgb(100, conveyorColor)), m_workingRect);
- //轴
- //左端
- var rectLeft = new Rectangle(m_workingRect.Left + 5, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top) + 5, conveyorHeight - 10, conveyorHeight - 10);
- g.FillEllipse(new SolidBrush(conveyorColor), rectLeft);
- g.FillEllipse(new SolidBrush(Color.White), new Rectangle(rectLeft.Left + (rectLeft.Width - 6) / 2, rectLeft.Top + (rectLeft.Height - 6) / 2, 6, 6));
- //右端
- var rectRight = new Rectangle(m_workingRect.Right - conveyorHeight + 5, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)) + 5, conveyorHeight - 10, conveyorHeight - 10);
- g.FillEllipse(new SolidBrush(conveyorColor), rectRight);
- g.FillEllipse(new SolidBrush(Color.White), new Rectangle(rectRight.Left + (rectRight.Width - 6) / 2, rectRight.Top + (rectRight.Height - 6) / 2, 6, 6));
- //传送带
- //左端
- GraphicsPath path = new GraphicsPath();
- GraphicsPath pathRegion = new GraphicsPath();
- path.AddArc(new Rectangle(m_workingRect.Left + 3, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top) + 3, conveyorHeight - 6, conveyorHeight - 6), 90F - (float)inclination, 180F);
- pathRegion.AddArc(new Rectangle(m_workingRect.Left, (inclination >= 0 ? (m_workingRect.Bottom - conveyorHeight) : m_workingRect.Top), conveyorHeight, conveyorHeight), 90F - (float)inclination, 180F);
- //右端
- path.AddArc(new Rectangle(m_workingRect.Right - conveyorHeight + 3, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)) + 3, conveyorHeight - 6, conveyorHeight - 6), 270 - (float)inclination, 180F);
- pathRegion.AddArc(new Rectangle(m_workingRect.Right - conveyorHeight, (inclination >= 0 ? (m_workingRect.Top) : (m_workingRect.Bottom - conveyorHeight)), conveyorHeight, conveyorHeight), 270 - (float)inclination, 180F);
- path.CloseAllFigures();
- base.Region = new System.Drawing.Region(pathRegion);
- g.DrawPath(new Pen(new SolidBrush(conveyorColor), 3), path);
- //液体流动
- if (ConveyorDirection != ConveyorDirection.None)
- {
- Pen p = new Pen(new SolidBrush(Color.FromArgb(150, this.BackColor)), 4);
- p.DashPattern = new float[] { 6, 6 };
- p.DashOffset = intLineLeft * (ConveyorDirection == ConveyorDirection.Forward ? -1 : 1);
- g.DrawPath(p, path);
- }
- }
- }
- /// <summary>
- /// Enum ConveyorDirection
- /// </summary>
- public enum ConveyorDirection
- {
- /// <summary>
- /// The none
- /// </summary>
- None,
- /// <summary>
- /// The forward
- /// </summary>
- Forward,
- /// <summary>
- /// The backward
- /// </summary>
- Backward
- }
- }
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