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- // ***********************************************************************
- // Assembly : HZH_Controls
- // Created : 2019-09-09
- //
- // ***********************************************************************
- // <copyright file="UCBlower.cs">
- // Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
- // </copyright>
- //
- // Blog: https://www.cnblogs.com/bfyx
- // GitHub:https://github.com/kwwwvagaa/NetWinformControl
- // gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
- //
- // If you use this code, please keep this note.
- // ***********************************************************************
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Windows.Forms;
- using System.Drawing;
- using System.Drawing.Drawing2D;
- using System.ComponentModel;
- namespace HZH_Controls.Controls
- {
- /// <summary>
- /// Class UCBlower.
- /// Implements the <see cref="System.Windows.Forms.UserControl" />
- /// </summary>
- /// <seealso cref="System.Windows.Forms.UserControl" />
- public class UCBlower : UserControl
- {
- /// <summary>
- /// The entrance direction
- /// </summary>
- private BlowerEntranceDirection entranceDirection = BlowerEntranceDirection.None;
- /// <summary>
- /// Gets or sets the entrance direction.
- /// </summary>
- /// <value>The entrance direction.</value>
- [Description("入口方向"), Category("自定义")]
- public BlowerEntranceDirection EntranceDirection
- {
- get { return entranceDirection; }
- set
- {
- entranceDirection = value;
- Refresh();
- }
- }
- /// <summary>
- /// The exit direction
- /// </summary>
- private BlowerExitDirection exitDirection = BlowerExitDirection.Right;
- /// <summary>
- /// Gets or sets the exit direction.
- /// </summary>
- /// <value>The exit direction.</value>
- [Description("出口方向"), Category("自定义")]
- public BlowerExitDirection ExitDirection
- {
- get { return exitDirection; }
- set
- {
- exitDirection = value;
- Refresh();
- }
- }
- /// <summary>
- /// The blower color
- /// </summary>
- private Color blowerColor = Color.FromArgb(255, 77, 59);
- /// <summary>
- /// Gets or sets the color of the blower.
- /// </summary>
- /// <value>The color of the blower.</value>
- [Description("风机颜色"), Category("自定义")]
- public Color BlowerColor
- {
- get { return blowerColor; }
- set
- {
- blowerColor = value;
- Refresh();
- }
- }
- /// <summary>
- /// The fan color
- /// </summary>
- private Color fanColor = Color.FromArgb(3, 169, 243);
- /// <summary>
- /// Gets or sets the color of the fan.
- /// </summary>
- /// <value>The color of the fan.</value>
- [Description("风叶颜色"), Category("自定义")]
- public Color FanColor
- {
- get { return fanColor; }
- set
- {
- fanColor = value;
- Refresh();
- }
- }
- /// <summary>
- /// The m rect working
- /// </summary>
- Rectangle m_rectWorking;
- /// <summary>
- /// Initializes a new instance of the <see cref="UCBlower" /> class.
- /// </summary>
- public UCBlower()
- {
- this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
- this.SetStyle(ControlStyles.DoubleBuffer, true);
- this.SetStyle(ControlStyles.ResizeRedraw, true);
- this.SetStyle(ControlStyles.Selectable, true);
- this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
- this.SetStyle(ControlStyles.UserPaint, true);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
- this.SizeChanged += UCBlower_SizeChanged;
- this.Size = new Size(120, 120);
- }
- /// <summary>
- /// Handles the SizeChanged event of the UCBlower control.
- /// </summary>
- /// <param name="sender">The source of the event.</param>
- /// <param name="e">The <see cref="EventArgs" /> instance containing the event data.</param>
- void UCBlower_SizeChanged(object sender, EventArgs e)
- {
- int intMin = Math.Min(this.Width, this.Height);
- m_rectWorking = new Rectangle((this.Width - (intMin / 3 * 2)) / 2, (this.Height - (intMin / 3 * 2)) / 2, (intMin / 3 * 2), (intMin / 3 * 2));
- }
- /// <summary>
- /// 引发 <see cref="E:System.Windows.Forms.Control.Paint" /> 事件。
- /// </summary>
- /// <param name="e">包含事件数据的 <see cref="T:System.Windows.Forms.PaintEventArgs" />。</param>
- protected override void OnPaint(PaintEventArgs e)
- {
- base.OnPaint(e);
- var g = e.Graphics;
- g.SetGDIHigh();
- GraphicsPath pathLineIn = new GraphicsPath();
- GraphicsPath pathLineOut = new GraphicsPath();
- int intLinePenWidth = 0;
- switch (exitDirection)
- {
- case BlowerExitDirection.Left:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
- intLinePenWidth = m_rectWorking.Height / 2 - 5;
- pathLineOut.AddLine(new Point(-10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Top - 2), new Point(1, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
- break;
- case BlowerExitDirection.Right:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
- intLinePenWidth = m_rectWorking.Height / 2 - 5;
- pathLineOut.AddLine(new Point(this.Width + 10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Top - 2), new Point(this.Width - 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
- break;
- case BlowerExitDirection.Up:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5), 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
- intLinePenWidth = m_rectWorking.Width / 2 - 5;
- pathLineOut.AddLine(new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Right + 2, 1), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) - 2, 1));
- break;
- }
- switch (entranceDirection)
- {
- case BlowerEntranceDirection.Left:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
- pathLineIn.AddLine(new Point(-10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
- break;
- case BlowerEntranceDirection.Right:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
- pathLineIn.AddLine(new Point(this.Width + 10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
- break;
- case BlowerEntranceDirection.Up:
- g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Left, 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
- pathLineIn.AddLine(new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left - 2, 1), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) + 2, 1));
- break;
- }
- //渐变色
- int _intPenWidth = intLinePenWidth;
- int intCount = _intPenWidth / 2 / 4;
- for (int i = 0; i < intCount; i++)
- {
- int _penWidth = _intPenWidth / 2 - 4 * i;
- if (_penWidth <= 0)
- _penWidth = 1;
- if (entranceDirection != BlowerEntranceDirection.None)
- g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineIn);
- g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineOut);
- if (_penWidth == 1)
- break;
- }
- //底座
- GraphicsPath gpDZ = new GraphicsPath();
- gpDZ.AddLines(new Point[]
- {
- new Point( m_rectWorking.Left+m_rectWorking.Width/2,m_rectWorking.Top+m_rectWorking.Height/2),
- new Point(m_rectWorking.Left+2,this.Height),
- new Point(m_rectWorking.Right-2,this.Height)
- });
- gpDZ.CloseAllFigures();
- g.FillPath(new SolidBrush(blowerColor), gpDZ);
- g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), gpDZ);
- g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left, this.Height - 2), new Point(m_rectWorking.Right, this.Height - 2));
- //中心
- g.FillEllipse(new SolidBrush(blowerColor), m_rectWorking);
- g.FillEllipse(new SolidBrush(Color.FromArgb(20, Color.White)), m_rectWorking);
- //扇叶
- Rectangle _rect = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - (m_rectWorking.Width / 3 * 2)) / 2, m_rectWorking.Top + (m_rectWorking.Height - (m_rectWorking.Width / 3 * 2)) / 2, (m_rectWorking.Width / 3 * 2), (m_rectWorking.Width / 3 * 2));
- int _splitCount = 8;
- float fltSplitValue = 360F / (float)_splitCount;
- for (int i = 0; i <= _splitCount; i++)
- {
- float fltAngle = (fltSplitValue * i - 180) % 360;
- float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
- float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
- float fltY2 = 0;
- float fltX2 = 0;
- fltY2 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 4) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
- fltX2 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 4) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
- g.DrawLine(new Pen(new SolidBrush(fanColor), 2), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
- }
- g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
- g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
- }
- }
- /// <summary>
- /// Enum BlowerEntranceDirection
- /// </summary>
- public enum BlowerEntranceDirection
- {
- /// <summary>
- /// The none
- /// </summary>
- None,
- /// <summary>
- /// The left
- /// </summary>
- Left,
- /// <summary>
- /// The right
- /// </summary>
- Right,
- /// <summary>
- /// Up
- /// </summary>
- Up
- }
- /// <summary>
- /// Enum BlowerExitDirection
- /// </summary>
- public enum BlowerExitDirection
- {
- /// <summary>
- /// The left
- /// </summary>
- Left,
- /// <summary>
- /// The right
- /// </summary>
- Right,
- /// <summary>
- /// Up
- /// </summary>
- Up
- }
- }
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