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- using System;
- using System.Collections;
- using HalconDotNet;
- namespace ViewWindow.Model
- {
- public delegate void GCDelegate(string val);
- /// <summary>
- /// This class contains the graphical context of an HALCON object. The
- /// set of graphical modes is defined by the hashlist 'graphicalSettings'.
- /// If the list is empty, then there is no difference to the graphical
- /// setting defined by the system by default. Otherwise, the provided
- /// HALCON window is adjusted according to the entries of the supplied
- /// graphical context (when calling applyContext())
- /// </summary>
- public class GraphicsContext
- {
- /// <summary>
- /// Graphical mode for the output color (see dev_set_color)
- /// </summary>
- public const string GC_COLOR = "Color";
- /// <summary>
- /// Graphical mode for the multi-color output (see dev_set_colored)
- /// </summary>
- public const string GC_COLORED = "Colored";
- /// <summary>
- /// Graphical mode for the line width (see set_line_width)
- /// </summary>
- public const string GC_LINEWIDTH = "LineWidth";
- /// <summary>
- /// Graphical mode for the drawing (see set_draw)
- /// </summary>
- public const string GC_DRAWMODE = "DrawMode";
- /// <summary>
- /// Graphical mode for the drawing shape (see set_shape)
- /// </summary>
- public const string GC_SHAPE = "Shape";
- /// <summary>
- /// Graphical mode for the LUT (lookup table) (see set_lut)
- /// </summary>
- public const string GC_LUT = "Lut";
- /// <summary>
- /// Graphical mode for the painting (see set_paint)
- /// </summary>
- public const string GC_PAINT = "Paint";
- /// <summary>
- /// Graphical mode for the line style (see set_line_style)
- /// </summary>
- public const string GC_LINESTYLE = "LineStyle";
- /// <summary>
- /// Hashlist containing entries for graphical modes (defined by GC_*),
- /// which is then linked to some HALCON object to describe its
- /// graphical context.
- /// </summary>
- private Hashtable graphicalSettings;
- /// <summary>
- /// Backup of the last graphical context applied to the window.
- /// </summary>
- public Hashtable stateOfSettings;
- private IEnumerator iterator;
- /// <summary>
- /// Option to delegate messages from the graphical context
- /// to some observer class
- /// </summary>
- public GCDelegate gcNotification;
- /// <summary>
- /// Creates a graphical context with no initial
- /// graphical modes
- /// </summary>
- public GraphicsContext()
- {
- graphicalSettings = new Hashtable(10, 0.2f);
- gcNotification = new GCDelegate(dummy);
- stateOfSettings = new Hashtable(10, 0.2f);
- }
- /// <summary>
- /// Creates an instance of the graphical context with
- /// the modes defined in the hashtable 'settings'
- /// </summary>
- /// <param name="settings">
- /// List of modes, which describes the graphical context
- /// </param>
- public GraphicsContext(Hashtable settings)
- {
- graphicalSettings = settings;
- gcNotification = new GCDelegate(dummy);
- stateOfSettings = new Hashtable(10, 0.2f);
- }
- /// <summary>Applies graphical context to the HALCON window</summary>
- /// <param name="window">Active HALCON window</param>
- /// <param name="cContext">
- /// List that contains graphical modes for window
- /// </param>
- public void applyContext(HWindow window, Hashtable cContext)
- {
- string key = "";
- string valS = "";
- int valI = -1;
- HTuple valH = null;
- iterator = cContext.Keys.GetEnumerator();
- try
- {
- while (iterator.MoveNext())
- {
- key = (string)iterator.Current;
- if (stateOfSettings.Contains(key) &&
- stateOfSettings[key] == cContext[key])
- continue;
- switch (key)
- {
- case GC_COLOR:
- valS = (string)cContext[key];
- window.SetColor(valS);
- if (stateOfSettings.Contains(GC_COLORED))
- stateOfSettings.Remove(GC_COLORED);
- break;
- case GC_COLORED:
- valI = (int)cContext[key];
- window.SetColored(valI);
- if (stateOfSettings.Contains(GC_COLOR))
- stateOfSettings.Remove(GC_COLOR);
- break;
- case GC_DRAWMODE:
- valS = (string)cContext[key];
- window.SetDraw(valS);
- break;
- case GC_LINEWIDTH:
- valI = (int)cContext[key];
- window.SetLineWidth(valI);
- break;
- case GC_LUT:
- valS = (string)cContext[key];
- window.SetLut(valS);
- break;
- case GC_PAINT:
- valS = (string)cContext[key];
- window.SetPaint(valS);
- break;
- case GC_SHAPE:
- valS = (string)cContext[key];
- window.SetShape(valS);
- break;
- case GC_LINESTYLE:
- valH = (HTuple)cContext[key];
- window.SetLineStyle(valH);
- break;
- default:
- break;
- }
- if (valI != -1)
- {
- if (stateOfSettings.Contains(key))
- stateOfSettings[key] = valI;
- else
- stateOfSettings.Add(key, valI);
- valI = -1;
- }
- else if (valS != "")
- {
- if (stateOfSettings.Contains(key))
- stateOfSettings[key] = valI;
- else
- stateOfSettings.Add(key, valI);
- valS = "";
- }
- else if (valH != null)
- {
- if (stateOfSettings.Contains(key))
- stateOfSettings[key] = valI;
- else
- stateOfSettings.Add(key, valI);
- valH = null;
- }
- }//while
- }
- catch (HOperatorException e)
- {
- gcNotification(e.Message);
- return;
- }
- }
- /// <summary>Sets a value for the graphical mode GC_COLOR</summary>
- /// <param name="val">
- /// A single color, e.g. "blue", "green" ...etc.
- /// </param>
- public void setColorAttribute(string val)
- {
- if (graphicalSettings.ContainsKey(GC_COLORED))
- graphicalSettings.Remove(GC_COLORED);
- addValue(GC_COLOR, val);
- }
- /// <summary>Sets a value for the graphical mode GC_COLORED</summary>
- /// <param name="val">
- /// The colored mode, which can be either "colored3" or "colored6"
- /// or "colored12"
- /// </param>
- public void setColoredAttribute(int val)
- {
- if (graphicalSettings.ContainsKey(GC_COLOR))
- graphicalSettings.Remove(GC_COLOR);
- addValue(GC_COLORED, val);
- }
- /// <summary>Sets a value for the graphical mode GC_DRAWMODE</summary>
- /// <param name="val">
- /// One of the possible draw modes: "margin" or "fill"
- /// </param>
- public void setDrawModeAttribute(string val)
- {
- addValue(GC_DRAWMODE, val);
- }
- /// <summary>Sets a value for the graphical mode GC_LINEWIDTH</summary>
- /// <param name="val">
- /// The line width, which can range from 1 to 50
- /// </param>
- public void setLineWidthAttribute(int val)
- {
- addValue(GC_LINEWIDTH, val);
- }
- /// <summary>Sets a value for the graphical mode GC_LUT</summary>
- /// <param name="val">
- /// One of the possible modes of look up tables. For
- /// further information on particular setups, please refer to the
- /// Reference Manual entry of the operator set_lut.
- /// </param>
- public void setLutAttribute(string val)
- {
- addValue(GC_LUT, val);
- }
- /// <summary>Sets a value for the graphical mode GC_PAINT</summary>
- /// <param name="val">
- /// One of the possible paint modes. For further
- /// information on particular setups, please refer refer to the
- /// Reference Manual entry of the operator set_paint.
- /// </param>
- public void setPaintAttribute(string val)
- {
- addValue(GC_PAINT, val);
- }
- /// <summary>Sets a value for the graphical mode GC_SHAPE</summary>
- /// <param name="val">
- /// One of the possible shape modes. For further
- /// information on particular setups, please refer refer to the
- /// Reference Manual entry of the operator set_shape.
- /// </param>
- public void setShapeAttribute(string val)
- {
- addValue(GC_SHAPE, val);
- }
- /// <summary>Sets a value for the graphical mode GC_LINESTYLE</summary>
- /// <param name="val">
- /// A line style mode, which works
- /// identical to the input for the HDevelop operator
- /// 'set_line_style'. For particular information on this
- /// topic, please refer to the Reference Manual entry of the operator
- /// set_line_style.
- /// </param>
- public void setLineStyleAttribute(HTuple val)
- {
- addValue(GC_LINESTYLE, val);
- }
- /// <summary>
- /// Adds a value to the hashlist 'graphicalSettings' for the
- /// graphical mode described by the parameter 'key'
- /// </summary>
- /// <param name="key">
- /// A graphical mode defined by the constant GC_*
- /// </param>
- /// <param name="val">
- /// Defines the value as an int for this graphical
- /// mode 'key'
- /// </param>
- private void addValue(string key, int val)
- {
- if (graphicalSettings.ContainsKey(key))
- graphicalSettings[key] = val;
- else
- graphicalSettings.Add(key, val);
- }
- /// <summary>
- /// Adds a value to the hashlist 'graphicalSettings' for the
- /// graphical mode, described by the parameter 'key'
- /// </summary>
- /// <param name="key">
- /// A graphical mode defined by the constant GC_*
- /// </param>
- /// <param name="val">
- /// Defines the value as a string for this
- /// graphical mode 'key'
- /// </param>
- private void addValue(string key, string val)
- {
- if (graphicalSettings.ContainsKey(key))
- graphicalSettings[key] = val;
- else
- graphicalSettings.Add(key, val);
- }
- /// <summary>
- /// Adds a value to the hashlist 'graphicalSettings' for the
- /// graphical mode, described by the parameter 'key'
- /// </summary>
- /// <param name="key">
- /// A graphical mode defined by the constant GC_*
- /// </param>
- /// <param name="val">
- /// Defines the value as a HTuple for this
- /// graphical mode 'key'
- /// </param>
- private void addValue(string key, HTuple val)
- {
- if (graphicalSettings.ContainsKey(key))
- graphicalSettings[key] = val;
- else
- graphicalSettings.Add(key, val);
- }
- /// <summary>
- /// Clears the list of graphical settings.
- /// There will be no graphical changes made prior
- /// before drawing objects, since there are no
- /// graphical entries to be applied to the window.
- /// </summary>
- public void clear()
- {
- graphicalSettings.Clear();
- }
- /// <summary>
- /// Returns an exact clone of this graphicsContext instance
- /// </summary>
- public GraphicsContext copy()
- {
- return new GraphicsContext((Hashtable)this.graphicalSettings.Clone());
- }
- /// <summary>
- /// If the hashtable contains the key, the corresponding
- /// hashtable value is returned
- /// </summary>
- /// <param name="key">
- /// One of the graphical keys starting with GC_*
- /// </param>
- public object getGraphicsAttribute(string key)
- {
- if (graphicalSettings.ContainsKey(key))
- return graphicalSettings[key];
- return null;
- }
- /// <summary>
- /// Returns a copy of the hashtable that carries the
- /// entries for the current graphical context
- /// </summary>
- /// <returns> current graphical context </returns>
- public Hashtable copyContextList()
- {
- return (Hashtable)graphicalSettings.Clone();
- }
- /********************************************************************/
- public void dummy(string val) { }
- }//end of class
- }//end of namespace
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