using System; using HalconDotNet; using System.Xml.Serialization; using System.Collections.Generic; namespace ViewWindow.Model { /// /// This class demonstrates one of the possible implementations for a /// (simple) rectangularly shaped ROI. ROIRectangle1 inherits /// from the base class ROI and implements (besides other auxiliary /// methods) all virtual methods defined in ROI.cs. /// Since a simple rectangle is defined by two data points, by the upper /// left corner and the lower right corner, we use four values (row1/col1) /// and (row2/col2) as class members to hold these positions at /// any time of the program. The four corners of the rectangle can be taken /// as handles, which the user can use to manipulate the size of the ROI. /// Furthermore, we define a midpoint as an additional handle, with which /// the user can grab and drag the ROI. Therefore, we declare NumHandles /// to be 5 and set the activeHandle to be 0, which will be the upper left /// corner of our ROI. /// [Serializable] public class ROINurbs : ROI { private string color = "blue"; private HTuple rows = new HTuple(); private HTuple cols = new HTuple(); /// Constructor public ROINurbs() { NumHandles = rows.Length ; // 4 corner points + midpoint activeHandleIdx = 0; } public ROINurbs(HTuple rows, HTuple cols) { createROINurbs(rows, cols); } public override void createROINurbs(HTuple rows, HTuple cols) { base.createROINurbs(rows, cols); this.rows = rows; this.cols = cols; } public override void createROINurbs(double imageHeight) { double size = 0; if (imageHeight < 300) size = 10; else if (imageHeight < 600) size = 20; else if (imageHeight < 900) size = 30; else if (imageHeight < 1200) size = 40; else if (imageHeight < 1500) size = 50; else if (imageHeight < 1800) size = 60; else if (imageHeight < 2100) size = 70; else if (imageHeight < 2400) size = 80; else if (imageHeight < 2700) size = 90; else if (imageHeight < 3000) size = 100; else if (imageHeight < 3300) size = 110; else if (imageHeight < 3600) size = 120; else if (imageHeight < 3900) size = 130; else if (imageHeight < 4200) size = 140; else if (imageHeight < 4500) size = 150; else if (imageHeight < 4800) size = 160; else if (imageHeight < 5100) size = 170; else size = 180; double length1 = size * 3; double length2 = size * 4; base.createROINurbs(rows, cols); this.rows = rows; this.cols = cols; } /// Creates a new ROI instance at the mouse position /// /// x (=column) coordinate for interactive ROI /// /// /// y (=row) coordinate for interactive ROI /// ////public override void createROI(List rows, List cols) ////{ //// //////midR = midY; //// //////midC = midX; //// //////row1 = midR - 25; //// //////col1 = midC - 25; //// //////row2 = midR + 25; //// //////col2 = midC + 25; ////} /// Paints the ROI into the supplied window /// HALCON window public override void draw(HalconDotNet.HWindow window, int imageWidth, int imageHeight) { double littleRecSize = 0; if (imageHeight < 300) littleRecSize = 1; else if (imageHeight < 600) littleRecSize = 2; else if (imageHeight < 900) littleRecSize = 3; else if (imageHeight < 1200) littleRecSize = 4; else if (imageHeight < 1500) littleRecSize = 5; else if (imageHeight < 1800) littleRecSize = 6; else if (imageHeight < 2100) littleRecSize = 7; else if (imageHeight < 2400) littleRecSize = 8; else if (imageHeight < 2700) littleRecSize = 9; else if (imageHeight < 3000) littleRecSize = 10; else if (imageHeight < 3300) littleRecSize = 11; else if (imageHeight < 3600) littleRecSize = 12; else if (imageHeight < 3900) littleRecSize = 13; else if (imageHeight < 4200) littleRecSize = 14; else if (imageHeight < 4500) littleRecSize = 15; else if (imageHeight < 4800) littleRecSize = 16; else if (imageHeight < 5100) littleRecSize = 17; else littleRecSize = 18; ////// window.DispObj (row1, col1, row2, col2); if (littleRecSize % 2 != 0) littleRecSize++; HOperatorSet.SetDraw(window, "fill"); for (int i = 0; i < rows.Length ; i++) { window.DispRectangle2(rows[i], cols[i], 0, littleRecSize, littleRecSize); if (i < rows.Length - 1) window.DispLine((HTuple)rows[i], (HTuple)cols[i], (HTuple)rows[i + 1], (HTuple)cols[i + 1]); else window.DispLine((HTuple)rows[i], (HTuple)cols[i], (HTuple)rows[0], (HTuple)cols[0]); } } /// /// Returns the distance of the ROI handle being /// closest to the image point(x,y) /// /// x (=column) coordinate /// y (=row) coordinate /// /// Distance of the closest ROI handle. /// public override double distToClosestHandle(double x, double y) { double max = 10000; double[] val = new double[rows.Length ]; //midR = ((row2 - row1) / 2) + row1; //midC = ((col2 - col1) / 2) + col1; for (int i = 0; i < rows.Length ; i++) { val[i] = HMisc.DistancePp(y, x, rows[i], cols[i]); // upper left } //////val[0] = HMisc.DistancePp(y, x, row1, col1); // upper left //////val[1] = HMisc.DistancePp(y, x, row1, col2); // upper right //////val[2] = HMisc.DistancePp(y, x, row2, col2); // lower right //////val[3] = HMisc.DistancePp(y, x, row2, col1); // lower left //////val[4] = HMisc.DistancePp(y, x, midR, midC); // midpoint //////val[5] = HMisc.DistancePp(y, x, (row1 + row2) / 2, col1); //////val[6] = HMisc.DistancePp(y, x, (row1 + row2) / 2, col2); //////val[7] = HMisc.DistancePp(y, x, row1, (col1 + col2) / 2); //////val[8] = HMisc.DistancePp(y, x, row2, (col1 + col2) / 2); for (int i = 0; i < rows.Length ; i++) { if (val[i] < max) { max = val[i]; activeHandleIdx = i; } }// end of for return val[activeHandleIdx]; } /// /// Paints the active handle of the ROI object into the supplied window /// /// HALCON window public override void displayActive(HalconDotNet.HWindow window, int imageWidth, int imageHeight) { double littleRecSize = 0; if (imageHeight < 300) littleRecSize = 1; else if (imageHeight < 600) littleRecSize = 2; else if (imageHeight < 900) littleRecSize = 3; else if (imageHeight < 1200) littleRecSize = 4; else if (imageHeight < 1500) littleRecSize = 5; else if (imageHeight < 1800) littleRecSize = 6; else if (imageHeight < 2100) littleRecSize = 7; else if (imageHeight < 2400) littleRecSize = 8; else if (imageHeight < 2700) littleRecSize = 9; else if (imageHeight < 3000) littleRecSize = 10; else if (imageHeight < 3300) littleRecSize = 11; else if (imageHeight < 3600) littleRecSize = 12; else if (imageHeight < 3900) littleRecSize = 13; else if (imageHeight < 4200) littleRecSize = 14; else if (imageHeight < 4500) littleRecSize = 15; else if (imageHeight < 4800) littleRecSize = 16; else if (imageHeight < 5100) littleRecSize = 17; else littleRecSize = 18; if (littleRecSize % 2 != 0) littleRecSize++; window.DispRectangle2(rows[activeHandleIdx], cols[activeHandleIdx], 0, littleRecSize, littleRecSize); ////switch (activeHandleIdx) ////{ //// case 0: //// window.DispRectangle2(row1, col1, 0, littleRecSize, littleRecSize); //// break; //// case 1: //// window.DispRectangle2(row1, col2, 0, littleRecSize, littleRecSize); //// break; //// case 2: //// window.DispRectangle2(row2, col2, 0, littleRecSize, littleRecSize); //// break; //// case 3: //// window.DispRectangle2(row2, col1, 0, littleRecSize, littleRecSize); //// break; //// case 4: //// window.DispRectangle2(midR, midC, 0, littleRecSize, littleRecSize); //// break; //// case 5: //// window.DispRectangle2((row1 + row2) / 2, col1, 0, littleRecSize, littleRecSize); //// break; //// case 6: //// window.DispRectangle2((row1 + row2) / 2, col2, 0, littleRecSize, littleRecSize); //// break; //// case 7: //// window.DispRectangle2(row1, (col1 + col2) / 2, 0, littleRecSize, littleRecSize); //// break; //// case 8: //// window.DispRectangle2(row2, (col1 + col2) / 2, 0, littleRecSize, littleRecSize); //// break; ////} } /// Gets the HALCON region described by the ROI public override HRegion getRegion() { HRegion region = new HRegion(); region.GenRegionPolygonFilled(new HTuple (rows ) , new HTuple (cols ) ); return (HRegion )region; } /// /// Gets the model information described by /// the interactive ROI /// public override void getModelData(out HTuple t1,out HTuple t2) { //return new HTuple(); t1 = rows; t2 = cols; } /// /// Recalculates the shape of the ROI instance. Translation is /// performed at the active handle of the ROI object /// for the image coordinate (x,y) /// /// x mouse coordinate /// y mouse coordinate public override void moveByHandle(double newX, double newY, HWindowControl window) { double len1, len2; double tmp; //switch (activeHandleIdx) //{ // case 0: // upper left rows[activeHandleIdx] = newY; cols[activeHandleIdx] = newX; window.Cursor = System.Windows.Forms.Cursors.Hand ; // break; // case 1: // upper right // row1 = newY; // col2 = newX; // break; // case 2: // lower right // row2 = newY; // col2 = newX; // break; // case 3: // lower left // row2 = newY; // col1 = newX; // break; // case 4: // midpoint // len1 = ((row2 - row1) / 2); // len2 = ((col2 - col1) / 2); // row1 = newY - len1; // row2 = newY + len1; // col1 = newX - len2; // col2 = newX + len2; // break; // case 5: // upper right // col1 = newX; // break; // case 6: // lower right // col2 = newX; // break; // case 7: // lower left // row1 = newY; // break; // case 8: // midpoint // row2 = newY; // break; //} //if (row2 <= row1) //{ // tmp = row1; // row1 = row2; // row2 = tmp; //} //if (col2 <= col1) //{ // tmp = col1; // col1 = col2; // col2 = tmp; //} //midR = ((row2 - row1) / 2) + row1; //midC = ((col2 - col1) / 2) + col1; }//end of method }//end of class }//end of namespace