using System;
using HalconDotNet;
using System.Xml.Serialization;
using System.Collections.Generic;
namespace ViewWindow.Model
{
///
/// This class demonstrates one of the possible implementations for a
/// (simple) rectangularly shaped ROI. ROIRectangle1 inherits
/// from the base class ROI and implements (besides other auxiliary
/// methods) all virtual methods defined in ROI.cs.
/// Since a simple rectangle is defined by two data points, by the upper
/// left corner and the lower right corner, we use four values (row1/col1)
/// and (row2/col2) as class members to hold these positions at
/// any time of the program. The four corners of the rectangle can be taken
/// as handles, which the user can use to manipulate the size of the ROI.
/// Furthermore, we define a midpoint as an additional handle, with which
/// the user can grab and drag the ROI. Therefore, we declare NumHandles
/// to be 5 and set the activeHandle to be 0, which will be the upper left
/// corner of our ROI.
///
[Serializable]
public class ROINurbs : ROI
{
private string color = "blue";
private HTuple rows = new HTuple();
private HTuple cols = new HTuple();
/// Constructor
public ROINurbs()
{
NumHandles = rows.Length ; // 4 corner points + midpoint
activeHandleIdx = 0;
}
public ROINurbs(HTuple rows, HTuple cols)
{
createROINurbs(rows, cols);
}
public override void createROINurbs(HTuple rows, HTuple cols)
{
base.createROINurbs(rows, cols);
this.rows = rows;
this.cols = cols;
}
public override void createROINurbs(double imageHeight)
{
double size = 0;
if (imageHeight < 300) size = 10;
else if (imageHeight < 600) size = 20;
else if (imageHeight < 900) size = 30;
else if (imageHeight < 1200) size = 40;
else if (imageHeight < 1500) size = 50;
else if (imageHeight < 1800) size = 60;
else if (imageHeight < 2100) size = 70;
else if (imageHeight < 2400) size = 80;
else if (imageHeight < 2700) size = 90;
else if (imageHeight < 3000) size = 100;
else if (imageHeight < 3300) size = 110;
else if (imageHeight < 3600) size = 120;
else if (imageHeight < 3900) size = 130;
else if (imageHeight < 4200) size = 140;
else if (imageHeight < 4500) size = 150;
else if (imageHeight < 4800) size = 160;
else if (imageHeight < 5100) size = 170;
else size = 180;
double length1 = size * 3;
double length2 = size * 4;
base.createROINurbs(rows, cols);
this.rows = rows;
this.cols = cols;
}
/// Creates a new ROI instance at the mouse position
///
/// x (=column) coordinate for interactive ROI
///
///
/// y (=row) coordinate for interactive ROI
///
////public override void createROI(List rows, List cols)
////{
//// //////midR = midY;
//// //////midC = midX;
//// //////row1 = midR - 25;
//// //////col1 = midC - 25;
//// //////row2 = midR + 25;
//// //////col2 = midC + 25;
////}
/// Paints the ROI into the supplied window
/// HALCON window
public override void draw(HalconDotNet.HWindow window, int imageWidth, int imageHeight)
{
double littleRecSize = 0;
if (imageHeight < 300) littleRecSize = 1;
else if (imageHeight < 600) littleRecSize = 2;
else if (imageHeight < 900) littleRecSize = 3;
else if (imageHeight < 1200) littleRecSize = 4;
else if (imageHeight < 1500) littleRecSize = 5;
else if (imageHeight < 1800) littleRecSize = 6;
else if (imageHeight < 2100) littleRecSize = 7;
else if (imageHeight < 2400) littleRecSize = 8;
else if (imageHeight < 2700) littleRecSize = 9;
else if (imageHeight < 3000) littleRecSize = 10;
else if (imageHeight < 3300) littleRecSize = 11;
else if (imageHeight < 3600) littleRecSize = 12;
else if (imageHeight < 3900) littleRecSize = 13;
else if (imageHeight < 4200) littleRecSize = 14;
else if (imageHeight < 4500) littleRecSize = 15;
else if (imageHeight < 4800) littleRecSize = 16;
else if (imageHeight < 5100) littleRecSize = 17;
else littleRecSize = 18;
////// window.DispObj (row1, col1, row2, col2);
if (littleRecSize % 2 != 0)
littleRecSize++;
HOperatorSet.SetDraw(window, "fill");
for (int i = 0; i < rows.Length ; i++)
{
window.DispRectangle2(rows[i], cols[i], 0, littleRecSize, littleRecSize);
if (i < rows.Length - 1)
window.DispLine((HTuple)rows[i], (HTuple)cols[i], (HTuple)rows[i + 1], (HTuple)cols[i + 1]);
else
window.DispLine((HTuple)rows[i], (HTuple)cols[i], (HTuple)rows[0], (HTuple)cols[0]);
}
}
///
/// Returns the distance of the ROI handle being
/// closest to the image point(x,y)
///
/// x (=column) coordinate
/// y (=row) coordinate
///
/// Distance of the closest ROI handle.
///
public override double distToClosestHandle(double x, double y)
{
double max = 10000;
double[] val = new double[rows.Length ];
//midR = ((row2 - row1) / 2) + row1;
//midC = ((col2 - col1) / 2) + col1;
for (int i = 0; i < rows.Length ; i++)
{
val[i] = HMisc.DistancePp(y, x, rows[i], cols[i]); // upper left
}
//////val[0] = HMisc.DistancePp(y, x, row1, col1); // upper left
//////val[1] = HMisc.DistancePp(y, x, row1, col2); // upper right
//////val[2] = HMisc.DistancePp(y, x, row2, col2); // lower right
//////val[3] = HMisc.DistancePp(y, x, row2, col1); // lower left
//////val[4] = HMisc.DistancePp(y, x, midR, midC); // midpoint
//////val[5] = HMisc.DistancePp(y, x, (row1 + row2) / 2, col1);
//////val[6] = HMisc.DistancePp(y, x, (row1 + row2) / 2, col2);
//////val[7] = HMisc.DistancePp(y, x, row1, (col1 + col2) / 2);
//////val[8] = HMisc.DistancePp(y, x, row2, (col1 + col2) / 2);
for (int i = 0; i < rows.Length ; i++)
{
if (val[i] < max)
{
max = val[i];
activeHandleIdx = i;
}
}// end of for
return val[activeHandleIdx];
}
///
/// Paints the active handle of the ROI object into the supplied window
///
/// HALCON window
public override void displayActive(HalconDotNet.HWindow window, int imageWidth, int imageHeight)
{
double littleRecSize = 0;
if (imageHeight < 300) littleRecSize = 1;
else if (imageHeight < 600) littleRecSize = 2;
else if (imageHeight < 900) littleRecSize = 3;
else if (imageHeight < 1200) littleRecSize = 4;
else if (imageHeight < 1500) littleRecSize = 5;
else if (imageHeight < 1800) littleRecSize = 6;
else if (imageHeight < 2100) littleRecSize = 7;
else if (imageHeight < 2400) littleRecSize = 8;
else if (imageHeight < 2700) littleRecSize = 9;
else if (imageHeight < 3000) littleRecSize = 10;
else if (imageHeight < 3300) littleRecSize = 11;
else if (imageHeight < 3600) littleRecSize = 12;
else if (imageHeight < 3900) littleRecSize = 13;
else if (imageHeight < 4200) littleRecSize = 14;
else if (imageHeight < 4500) littleRecSize = 15;
else if (imageHeight < 4800) littleRecSize = 16;
else if (imageHeight < 5100) littleRecSize = 17;
else littleRecSize = 18;
if (littleRecSize % 2 != 0)
littleRecSize++;
window.DispRectangle2(rows[activeHandleIdx], cols[activeHandleIdx], 0, littleRecSize, littleRecSize);
////switch (activeHandleIdx)
////{
//// case 0:
//// window.DispRectangle2(row1, col1, 0, littleRecSize, littleRecSize);
//// break;
//// case 1:
//// window.DispRectangle2(row1, col2, 0, littleRecSize, littleRecSize);
//// break;
//// case 2:
//// window.DispRectangle2(row2, col2, 0, littleRecSize, littleRecSize);
//// break;
//// case 3:
//// window.DispRectangle2(row2, col1, 0, littleRecSize, littleRecSize);
//// break;
//// case 4:
//// window.DispRectangle2(midR, midC, 0, littleRecSize, littleRecSize);
//// break;
//// case 5:
//// window.DispRectangle2((row1 + row2) / 2, col1, 0, littleRecSize, littleRecSize);
//// break;
//// case 6:
//// window.DispRectangle2((row1 + row2) / 2, col2, 0, littleRecSize, littleRecSize);
//// break;
//// case 7:
//// window.DispRectangle2(row1, (col1 + col2) / 2, 0, littleRecSize, littleRecSize);
//// break;
//// case 8:
//// window.DispRectangle2(row2, (col1 + col2) / 2, 0, littleRecSize, littleRecSize);
//// break;
////}
}
/// Gets the HALCON region described by the ROI
public override HRegion getRegion()
{
HRegion region = new HRegion();
region.GenRegionPolygonFilled(new HTuple (rows ) , new HTuple (cols ) );
return (HRegion )region;
}
///
/// Gets the model information described by
/// the interactive ROI
///
public override void getModelData(out HTuple t1,out HTuple t2)
{
//return new HTuple();
t1 = rows;
t2 = cols;
}
///
/// Recalculates the shape of the ROI instance. Translation is
/// performed at the active handle of the ROI object
/// for the image coordinate (x,y)
///
/// x mouse coordinate
/// y mouse coordinate
public override void moveByHandle(double newX, double newY, HWindowControl window)
{
double len1, len2;
double tmp;
//switch (activeHandleIdx)
//{
// case 0: // upper left
rows[activeHandleIdx] = newY;
cols[activeHandleIdx] = newX;
window.Cursor = System.Windows.Forms.Cursors.Hand ;
// break;
// case 1: // upper right
// row1 = newY;
// col2 = newX;
// break;
// case 2: // lower right
// row2 = newY;
// col2 = newX;
// break;
// case 3: // lower left
// row2 = newY;
// col1 = newX;
// break;
// case 4: // midpoint
// len1 = ((row2 - row1) / 2);
// len2 = ((col2 - col1) / 2);
// row1 = newY - len1;
// row2 = newY + len1;
// col1 = newX - len2;
// col2 = newX + len2;
// break;
// case 5: // upper right
// col1 = newX;
// break;
// case 6: // lower right
// col2 = newX;
// break;
// case 7: // lower left
// row1 = newY;
// break;
// case 8: // midpoint
// row2 = newY;
// break;
//}
//if (row2 <= row1)
//{
// tmp = row1;
// row1 = row2;
// row2 = tmp;
//}
//if (col2 <= col1)
//{
// tmp = col1;
// col1 = col2;
// col2 = tmp;
//}
//midR = ((row2 - row1) / 2) + row1;
//midC = ((col2 - col1) / 2) + col1;
}//end of method
}//end of class
}//end of namespace