// ***********************************************************************
// Assembly : HZH_Controls
// Created : 2019-09-09
//
// ***********************************************************************
//
// Copyright by Huang Zhenghui(黄正辉) All, QQ group:568015492 QQ:623128629 Email:623128629@qq.com
//
//
// Blog: https://www.cnblogs.com/bfyx
// GitHub:https://github.com/kwwwvagaa/NetWinformControl
// gitee:https://gitee.com/kwwwvagaa/net_winform_custom_control.git
//
// If you use this code, please keep this note.
// ***********************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.ComponentModel;
namespace HZH_Controls.Controls
{
///
/// Class UCBlower.
/// Implements the
///
///
public class UCBlower : UserControl
{
///
/// The entrance direction
///
private BlowerEntranceDirection entranceDirection = BlowerEntranceDirection.None;
///
/// Gets or sets the entrance direction.
///
/// The entrance direction.
[Description("入口方向"), Category("自定义")]
public BlowerEntranceDirection EntranceDirection
{
get { return entranceDirection; }
set
{
entranceDirection = value;
Refresh();
}
}
///
/// The exit direction
///
private BlowerExitDirection exitDirection = BlowerExitDirection.Right;
///
/// Gets or sets the exit direction.
///
/// The exit direction.
[Description("出口方向"), Category("自定义")]
public BlowerExitDirection ExitDirection
{
get { return exitDirection; }
set
{
exitDirection = value;
Refresh();
}
}
///
/// The blower color
///
private Color blowerColor = Color.FromArgb(255, 77, 59);
///
/// Gets or sets the color of the blower.
///
/// The color of the blower.
[Description("风机颜色"), Category("自定义")]
public Color BlowerColor
{
get { return blowerColor; }
set
{
blowerColor = value;
Refresh();
}
}
///
/// The fan color
///
private Color fanColor = Color.FromArgb(3, 169, 243);
///
/// Gets or sets the color of the fan.
///
/// The color of the fan.
[Description("风叶颜色"), Category("自定义")]
public Color FanColor
{
get { return fanColor; }
set
{
fanColor = value;
Refresh();
}
}
///
/// The m rect working
///
Rectangle m_rectWorking;
///
/// Initializes a new instance of the class.
///
public UCBlower()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.SizeChanged += UCBlower_SizeChanged;
this.Size = new Size(120, 120);
}
///
/// Handles the SizeChanged event of the UCBlower control.
///
/// The source of the event.
/// The instance containing the event data.
void UCBlower_SizeChanged(object sender, EventArgs e)
{
int intMin = Math.Min(this.Width, this.Height);
m_rectWorking = new Rectangle((this.Width - (intMin / 3 * 2)) / 2, (this.Height - (intMin / 3 * 2)) / 2, (intMin / 3 * 2), (intMin / 3 * 2));
}
///
/// 引发 事件。
///
/// 包含事件数据的 。
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh();
GraphicsPath pathLineIn = new GraphicsPath();
GraphicsPath pathLineOut = new GraphicsPath();
int intLinePenWidth = 0;
switch (exitDirection)
{
case BlowerExitDirection.Left:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
intLinePenWidth = m_rectWorking.Height / 2 - 5;
pathLineOut.AddLine(new Point(-10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Top - 2), new Point(1, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerExitDirection.Right:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Top, this.Width / 2, m_rectWorking.Height / 2 - 5));
intLinePenWidth = m_rectWorking.Height / 2 - 5;
pathLineOut.AddLine(new Point(this.Width + 10, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Top - 2), new Point(this.Width - 2, m_rectWorking.Top + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerExitDirection.Up:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5), 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
intLinePenWidth = m_rectWorking.Width / 2 - 5;
pathLineOut.AddLine(new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Right + 2, 1), new Point(m_rectWorking.Right - (m_rectWorking.Width / 2 - 5) - 2, 1));
break;
}
switch (entranceDirection)
{
case BlowerEntranceDirection.Left:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(0, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
pathLineIn.AddLine(new Point(-10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(1, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerEntranceDirection.Right:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(this.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5, this.Width / 2, m_rectWorking.Height / 2 - 5));
pathLineIn.AddLine(new Point(this.Width + 10, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2), new Point(m_rectWorking.Left + m_rectWorking.Width / 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 - 2), new Point(this.Width - 2, m_rectWorking.Bottom - m_rectWorking.Height / 2 + 5 + (m_rectWorking.Height / 2 - 5) + 2));
break;
case BlowerEntranceDirection.Up:
g.FillRectangle(new SolidBrush(blowerColor), new Rectangle(m_rectWorking.Left, 0, m_rectWorking.Width / 2 - 5, this.Height / 2));
pathLineIn.AddLine(new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, -10), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) / 2, m_rectWorking.Top + m_rectWorking.Height / 2));
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left - 2, 1), new Point(m_rectWorking.Left + (m_rectWorking.Width / 2 - 5) + 2, 1));
break;
}
//渐变色
int _intPenWidth = intLinePenWidth;
int intCount = _intPenWidth / 2 / 4;
for (int i = 0; i < intCount; i++)
{
int _penWidth = _intPenWidth / 2 - 4 * i;
if (_penWidth <= 0)
_penWidth = 1;
if (entranceDirection != BlowerEntranceDirection.None)
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineIn);
g.DrawPath(new Pen(new SolidBrush(Color.FromArgb(40, Color.White.R, Color.White.G, Color.White.B)), _penWidth), pathLineOut);
if (_penWidth == 1)
break;
}
//底座
GraphicsPath gpDZ = new GraphicsPath();
gpDZ.AddLines(new Point[]
{
new Point( m_rectWorking.Left+m_rectWorking.Width/2,m_rectWorking.Top+m_rectWorking.Height/2),
new Point(m_rectWorking.Left+2,this.Height),
new Point(m_rectWorking.Right-2,this.Height)
});
gpDZ.CloseAllFigures();
g.FillPath(new SolidBrush(blowerColor), gpDZ);
g.FillPath(new SolidBrush(Color.FromArgb(50, Color.White)), gpDZ);
g.DrawLine(new Pen(new SolidBrush(blowerColor), 3), new Point(m_rectWorking.Left, this.Height - 2), new Point(m_rectWorking.Right, this.Height - 2));
//中心
g.FillEllipse(new SolidBrush(blowerColor), m_rectWorking);
g.FillEllipse(new SolidBrush(Color.FromArgb(20, Color.White)), m_rectWorking);
//扇叶
Rectangle _rect = new Rectangle(m_rectWorking.Left + (m_rectWorking.Width - (m_rectWorking.Width / 3 * 2)) / 2, m_rectWorking.Top + (m_rectWorking.Height - (m_rectWorking.Width / 3 * 2)) / 2, (m_rectWorking.Width / 3 * 2), (m_rectWorking.Width / 3 * 2));
int _splitCount = 8;
float fltSplitValue = 360F / (float)_splitCount;
for (int i = 0; i <= _splitCount; i++)
{
float fltAngle = (fltSplitValue * i - 180) % 360;
float fltY1 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 2) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
float fltX1 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 2) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
float fltY2 = 0;
float fltX2 = 0;
fltY2 = (float)(_rect.Top + _rect.Width / 2 - ((_rect.Width / 4) * Math.Sin(Math.PI * (fltAngle / 180.00F))));
fltX2 = (float)(_rect.Left + (_rect.Width / 2 - ((_rect.Width / 4) * Math.Cos(Math.PI * (fltAngle / 180.00F)))));
g.DrawLine(new Pen(new SolidBrush(fanColor), 2), new PointF(fltX1, fltY1), new PointF(fltX2, fltY2));
}
g.FillEllipse(new SolidBrush(fanColor), new Rectangle(_rect.Left + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Top + _rect.Width / 2 - _rect.Width / 4 + 2, _rect.Width / 2 - 4, _rect.Width / 2 - 4));
g.FillEllipse(new SolidBrush(Color.FromArgb(50, Color.White)), new Rectangle(_rect.Left - 5, _rect.Top - 5, _rect.Width + 10, _rect.Height + 10));
}
}
///
/// Enum BlowerEntranceDirection
///
public enum BlowerEntranceDirection
{
///
/// The none
///
None,
///
/// The left
///
Left,
///
/// The right
///
Right,
///
/// Up
///
Up
}
///
/// Enum BlowerExitDirection
///
public enum BlowerExitDirection
{
///
/// The left
///
Left,
///
/// The right
///
Right,
///
/// Up
///
Up
}
}